Kill as many as possible rather than dealing damage to all creeps and killing none. It may be that the only way to deal with certain waves is to relocate, sometimes even more than once, VII-V-III-IX or similar, although this is (very) difficult witth a large number of towers and time taken to upgrade. If not, use the tier2 duals or the stronger single target triples (impulse, zealot, hail). You best choice here is definately pures/periodic if you have. This would allow you to better prepare and farm some interest for the endgame.Īt this stage, tier1 duals do almost no damage. Unless you randomed a strong build, it makes sense to relocate to a slower placement such as III, expanding up to VI, especially if you have been rushing your opponets out of the game at VII/IV/V. The only 'permanent' towers may be the support towers, which do not relocate very well.
You can always overbuild and sell some towers just before the interest. Remember that in random, all towers are temporary. While not the fastest, this is a cost-efficient way to kill the creeps. Without this group, one or two creeps tend to be leaked. Some do build at VII, sell for interest and rebuild at V. Another group of towers, built at V is sold and rebuilt for interest. If two elemental arrows are insufficient to kill the creeps in one volley, it may be better to use cannons or super arrows. It is difficult to have 3 arrows shoot the same creep all the time. The 1 or 2 towers fire at the same creep, dealing just enough damage to kill it. There is a permanent group, as listed above, built at IV. Remember that for undead waves, cannon AoE always works better. (s=super, n=normal, a=advanced, e=element), disregarding elemental damage: (contributed by jolin)
The first 15 waves can be played using the standard arrow opening at IV/V.
How to make the best of a random set of elements, interest and essences? This guide covers one of the most popular modes, -random.